RedM Natives

_0x152ED1B56E8F1F50

Hash0x152ED1B56E8F1F50
Runtime nameN_0x152ed1b56e8f1f50
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

Ped _0x152ED1B56E8F1F50(const char* p0, int currentScriptedConvoLine);

Parameters

NameTypeDescription
p0const char*—
currentScriptedConvoLineint—

Returns Ped

Usage

Lua
local retval = N_0x152ed1b56e8f1f50(p0, currentScriptedConvoLine)

-- always works, by hash
local retval = Citizen.InvokeNative(0x152ED1B56E8F1F50, p0, currentScriptedConvoLine, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x152ed1b56e8f1f50(p0, currentScriptedConvoLine);

// by hash
const retval = Citizen.invokeNative('0x152ED1B56E8F1F50', p0, currentScriptedConvoLine, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x152ED1B56E8F1F50, p0, currentScriptedConvoLine);
  • This native has no known name, so the runtime exposes it only as N_0x152ed1b56e8f1f50 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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