RedM Natives

_0x1E6F9A9FE1A99F36

Hash0x1E6F9A9FE1A99F36
Runtime nameN_0x1e6f9a9fe1a99f36
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1E6F9A9FE1A99F36(const char* audSpeechEvent);

Parameters

NameTypeDescription
audSpeechEventconst char*—

Returns void

Usage

Lua
N_0x1e6f9a9fe1a99f36(audSpeechEvent)

-- always works, by hash
Citizen.InvokeNative(0x1E6F9A9FE1A99F36, audSpeechEvent)
JavaScript and C#
JavaScript
N_0x1e6f9a9fe1a99f36(audSpeechEvent);

// by hash
Citizen.invokeNative('0x1E6F9A9FE1A99F36', audSpeechEvent);
C#
Function.Call((Hash)0x1E6F9A9FE1A99F36, audSpeechEvent);
  • This native has no known name, so the runtime exposes it only as N_0x1e6f9a9fe1a99f36 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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