RedM Natives

_0x2B101AD9F651243A

Hash0x2B101AD9F651243A
Runtime nameN_0x2b101ad9f651243a
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x2B101AD9F651243A();

Returns Any

Usage

Lua
local retval = N_0x2b101ad9f651243a()

-- always works, by hash
local retval = Citizen.InvokeNative(0x2B101AD9F651243A, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x2b101ad9f651243a();

// by hash
const retval = Citizen.invokeNative('0x2B101AD9F651243A', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x2B101AD9F651243A);
  • This native has no known name, so the runtime exposes it only as N_0x2b101ad9f651243a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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