RedM Natives

_0x35B8C070E0C16E2F

Hash0x35B8C070E0C16E2F
Runtime nameN_0x35b8c070e0c16e2f
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x35B8C070E0C16E2F(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x35b8c070e0c16e2f(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x35B8C070E0C16E2F, p0, p1)
JavaScript and C#
JavaScript
N_0x35b8c070e0c16e2f(p0, p1);

// by hash
Citizen.invokeNative('0x35B8C070E0C16E2F', p0, p1);
C#
Function.Call((Hash)0x35B8C070E0C16E2F, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x35b8c070e0c16e2f (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.