RedM Natives

_0x3E93DDDCBB6111E4

Hash0x3E93DDDCBB6111E4
Runtime nameN_0x3e93dddcbb6111e4
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x3E93DDDCBB6111E4(const char* p0, float p1);

Parameters

NameTypeDescription
p0const char*—
p1float—

Returns void

Usage

Lua
N_0x3e93dddcbb6111e4(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x3E93DDDCBB6111E4, p0, p1)
JavaScript and C#
JavaScript
N_0x3e93dddcbb6111e4(p0, p1);

// by hash
Citizen.invokeNative('0x3E93DDDCBB6111E4', p0, p1 + 0.0000001);
C#
Function.Call((Hash)0x3E93DDDCBB6111E4, p0, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x3e93dddcbb6111e4 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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