RedM Natives

_0x3E98AC9D8C56C62C

Hash0x3E98AC9D8C56C62C
Runtime nameN_0x3e98ac9d8c56c62c
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x3E98AC9D8C56C62C(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0x3e98ac9d8c56c62c(p0)

-- always works, by hash
Citizen.InvokeNative(0x3E98AC9D8C56C62C, p0)
JavaScript and C#
JavaScript
N_0x3e98ac9d8c56c62c(p0);

// by hash
Citizen.invokeNative('0x3E98AC9D8C56C62C', p0);
C#
Function.Call((Hash)0x3E98AC9D8C56C62C, p0);
  • This native has no known name, so the runtime exposes it only as N_0x3e98ac9d8c56c62c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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