RedM Natives

_0x40CA665AB9D8D505

Hash0x40CA665AB9D8D505
Runtime nameN_0x40ca665ab9d8d505
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x40CA665AB9D8D505(const char* convoRoot, int singleLineIndex);

Parameters

NameTypeDescription
convoRootconst char*—
singleLineIndexint—

Returns void

Usage

Lua
N_0x40ca665ab9d8d505(convoRoot, singleLineIndex)

-- always works, by hash
Citizen.InvokeNative(0x40CA665AB9D8D505, convoRoot, singleLineIndex)
JavaScript and C#
JavaScript
N_0x40ca665ab9d8d505(convoRoot, singleLineIndex);

// by hash
Citizen.invokeNative('0x40CA665AB9D8D505', convoRoot, singleLineIndex);
C#
Function.Call((Hash)0x40CA665AB9D8D505, convoRoot, singleLineIndex);
  • This native has no known name, so the runtime exposes it only as N_0x40ca665ab9d8d505 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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