RedM Natives

_0x43037ABFE214A851

Hash0x43037ABFE214A851
Runtime nameN_0x43037abfe214a851
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x43037ABFE214A851();

Returns void

Usage

Lua
N_0x43037abfe214a851()

-- always works, by hash
Citizen.InvokeNative(0x43037ABFE214A851)
JavaScript and C#
JavaScript
N_0x43037abfe214a851();

// by hash
Citizen.invokeNative('0x43037ABFE214A851');
C#
Function.Call((Hash)0x43037ABFE214A851);
  • This native has no known name, so the runtime exposes it only as N_0x43037abfe214a851 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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