_0x448F2647DD6F2E27
_SET_PED_PLAY_GESTURE_ANIMS?
Hash
0x448F2647DD6F2E27Runtime name
N_0x448f2647dd6f2e27NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1232
Signature
void _0x448F2647DD6F2E27(Any p0, Any p1, Any p2, Any p3, Any p4);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
p2 | Any | — |
p3 | Any | — |
p4 | Any | — |
Returns void
Description
_SET_PED_PLAY_GESTURE_ANIMS? p2 seems to be a flag string used example
AI_GESTURES@INSTRUMENTS@FIDDLE@STANDING@MALE@NORMAL
Usage
N_0x448f2647dd6f2e27(p0, p1, p2, p3, p4)
-- always works, by hash
Citizen.InvokeNative(0x448F2647DD6F2E27, p0, p1, p2, p3, p4)JavaScript and C#
N_0x448f2647dd6f2e27(p0, p1, p2, p3, p4);
// by hash
Citizen.invokeNative('0x448F2647DD6F2E27', p0, p1, p2, p3, p4);Function.Call((Hash)0x448F2647DD6F2E27, p0, p1, p2, p3, p4);- This native has no known name, so the runtime exposes it only as
N_0x448f2647dd6f2e27(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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