RedM Natives

_0x4A98E228A936DBCC

Gets the hash for the currently playing speech line.

Hash0x4A98E228A936DBCC
Runtime nameN_0x4a98e228a936dbcc
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

Hash _0x4A98E228A936DBCC(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns Hash

Description

alloc8or RDR3 NativeDB

Gets the hash for the currently playing speech line.

femga rdr3_discoveries · research notes

0x4A98E228A936DBCC (by aaron1a12)
Gets the hash for the currently playing speech line

N_0x4a98e228a936dbcc(ped)

Usage

Lua
local retval = N_0x4a98e228a936dbcc(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4A98E228A936DBCC, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x4a98e228a936dbcc(ped);

// by hash
const retval = Citizen.invokeNative('0x4A98E228A936DBCC', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x4A98E228A936DBCC, ped);
  • This native has no known name, so the runtime exposes it only as N_0x4a98e228a936dbcc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

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