RedM Natives

_0x4BE3EC91C01F0FE8

Hash0x4BE3EC91C01F0FE8
Runtime nameN_0x4be3ec91c01f0fe8
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4BE3EC91C01F0FE8();

Returns void

Usage

Lua
N_0x4be3ec91c01f0fe8()

-- always works, by hash
Citizen.InvokeNative(0x4BE3EC91C01F0FE8)
JavaScript and C#
JavaScript
N_0x4be3ec91c01f0fe8();

// by hash
Citizen.invokeNative('0x4BE3EC91C01F0FE8');
C#
Function.Call((Hash)0x4BE3EC91C01F0FE8);
  • This native has no known name, so the runtime exposes it only as N_0x4be3ec91c01f0fe8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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