RedM Natives

_0x569ABC36E28DDEAA

Hash0x569ABC36E28DDEAA
Runtime nameN_0x569abc36e28ddeaa
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x569ABC36E28DDEAA();

Returns void

Usage

Lua
N_0x569abc36e28ddeaa()

-- always works, by hash
Citizen.InvokeNative(0x569ABC36E28DDEAA)
JavaScript and C#
JavaScript
N_0x569abc36e28ddeaa();

// by hash
Citizen.invokeNative('0x569ABC36E28DDEAA');
C#
Function.Call((Hash)0x569ABC36E28DDEAA);
  • This native has no known name, so the runtime exposes it only as N_0x569abc36e28ddeaa (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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