RedM Natives

_0x62377977E4F08668

Hash0x62377977E4F08668
Runtime nameN_0x62377977e4f08668
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1436

Signature

AnimScene _0x62377977E4F08668(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns AnimScene

Usage

Lua
local retval = N_0x62377977e4f08668(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x62377977E4F08668, entity, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x62377977e4f08668(entity);

// by hash
const retval = Citizen.invokeNative('0x62377977E4F08668', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x62377977E4F08668, entity);
  • This native has no known name, so the runtime exposes it only as N_0x62377977e4f08668 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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