RedM Natives

_0x660A8F876DF1D4F8

SKIP_* - START_*

Hash0x660A8F876DF1D4F8
Runtime nameN_0x660a8f876df1d4f8
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x660A8F876DF1D4F8(int speechEventType);

Parameters

NameTypeDescription
speechEventTypeint—

Returns void

Description

speechEventType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/naSpeechEventType
SKIP_* - START_*

Usage

Lua
N_0x660a8f876df1d4f8(speechEventType)

-- always works, by hash
Citizen.InvokeNative(0x660A8F876DF1D4F8, speechEventType)
JavaScript and C#
JavaScript
N_0x660a8f876df1d4f8(speechEventType);

// by hash
Citizen.invokeNative('0x660A8F876DF1D4F8', speechEventType);
C#
Function.Call((Hash)0x660A8F876DF1D4F8, speechEventType);
  • This native has no known name, so the runtime exposes it only as N_0x660a8f876df1d4f8 (if present in the client snapshot). InvokeNative with the hash always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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