RedM Natives

_0x6AB944DF68B512D3

_STOP_AUDIO_*

Hash0x6AB944DF68B512D3
Runtime nameN_0x6ab944df68b512d3
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x6AB944DF68B512D3(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Description

_STOP_AUDIO_*

Usage

Lua
N_0x6ab944df68b512d3(p0)

-- always works, by hash
Citizen.InvokeNative(0x6AB944DF68B512D3, p0)
JavaScript and C#
JavaScript
N_0x6ab944df68b512d3(p0);

// by hash
Citizen.invokeNative('0x6AB944DF68B512D3', p0);
C#
Function.Call((Hash)0x6AB944DF68B512D3, p0);
  • This native has no known name, so the runtime exposes it only as N_0x6ab944df68b512d3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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