RedM Natives

_0x6DA15746D5CC1A92

Hash0x6DA15746D5CC1A92
Runtime nameN_0x6da15746d5cc1a92
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x6DA15746D5CC1A92(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—

Returns void

Usage

Lua
N_0x6da15746d5cc1a92(p0, p1, p2, p3, p4, p5)

-- always works, by hash
Citizen.InvokeNative(0x6DA15746D5CC1A92, p0, p1, p2, p3, p4, p5)
JavaScript and C#
JavaScript
N_0x6da15746d5cc1a92(p0, p1, p2, p3, p4, p5);

// by hash
Citizen.invokeNative('0x6DA15746D5CC1A92', p0, p1, p2, p3, p4, p5);
C#
Function.Call((Hash)0x6DA15746D5CC1A92, p0, p1, p2, p3, p4, p5);
  • This native has no known name, so the runtime exposes it only as N_0x6da15746d5cc1a92 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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