RedM Natives

_0x79F9C57B8D0DFE90

Only used in R* SP Script cv_mus_shared

Hash0x79F9C57B8D0DFE90
Runtime nameN_0x79f9c57b8d0dfe90
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x79F9C57B8D0DFE90(const char* convoRoot, AnimScene animScene);

Parameters

NameTypeDescription
convoRootconst char*—
animSceneAnimScene—

Returns BOOL

Description

Only used in R* SP Script cv_mus_shared

Usage

Lua
local retval = N_0x79f9c57b8d0dfe90(convoRoot, animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x79F9C57B8D0DFE90, convoRoot, animScene, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x79f9c57b8d0dfe90(convoRoot, animScene);

// by hash
const retval = Citizen.invokeNative('0x79F9C57B8D0DFE90', convoRoot, animScene, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x79F9C57B8D0DFE90, convoRoot, animScene);
  • This native has no known name, so the runtime exposes it only as N_0x79f9c57b8d0dfe90 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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