RedM Natives

_0x8E901B65206C2D3E

Hash0x8E901B65206C2D3E
Runtime nameN_0x8e901b65206c2d3e
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x8E901B65206C2D3E(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Usage

Lua
N_0x8e901b65206c2d3e(ped)

-- always works, by hash
Citizen.InvokeNative(0x8E901B65206C2D3E, ped)
JavaScript and C#
JavaScript
N_0x8e901b65206c2d3e(ped);

// by hash
Citizen.invokeNative('0x8E901B65206C2D3E', ped);
C#
Function.Call((Hash)0x8E901B65206C2D3E, ped);
  • This native has no known name, so the runtime exposes it only as N_0x8e901b65206c2d3e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.