RedM Natives

_0x935DBD96D4A3DA1F

Hash0x935DBD96D4A3DA1F
Runtime nameN_0x935dbd96d4a3da1f
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

int _0x935DBD96D4A3DA1F(const char* p0, int currentScriptedConvoLine);

Parameters

NameTypeDescription
p0const char*—
currentScriptedConvoLineint—

Returns int

Usage

Lua
local retval = N_0x935dbd96d4a3da1f(p0, currentScriptedConvoLine)

-- always works, by hash
local retval = Citizen.InvokeNative(0x935DBD96D4A3DA1F, p0, currentScriptedConvoLine, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x935dbd96d4a3da1f(p0, currentScriptedConvoLine);

// by hash
const retval = Citizen.invokeNative('0x935DBD96D4A3DA1F', p0, currentScriptedConvoLine, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x935DBD96D4A3DA1F, p0, currentScriptedConvoLine);
  • This native has no known name, so the runtime exposes it only as N_0x935dbd96d4a3da1f (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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