_0x9D6DEC9791A4E501
Returns true or false if the ped can say a specific speech line with PLAY_PED_AMBIENT_SPEECH_NATIVE, similar to DOES_CONTEXT_EXIST_FOR_THIS_PED.
Hash
0x9D6DEC9791A4E501Runtime name
N_0x9d6dec9791a4e501NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207
Signature
BOOL _0x9D6DEC9791A4E501(Ped ped, const char* speechName, BOOL p2, BOOL p3);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
speechName | const char* | — |
p2 | BOOL | — |
p3 | BOOL | — |
Returns BOOL
Description
Returns true or false if the ped can say a specific speech line with PLAY_PED_AMBIENT_SPEECH_NATIVE, similar to DOES_CONTEXT_EXIST_FOR_THIS_PED.
Not reliable on remote clients when used on a player ped.
Params: p2 and p3 are usually false and true, respectively.
femga rdr3_discoveries · research notes
0x9D6DEC9791A4E501 (by aaron1a12)
Returns true or false if the ped can say a specific speech line with PlayPedAmbientSpeechNative()
Not reliable on remote clients when used on a player ped.
N_0x9d6dec9791a4e501(ped, soundName, 0, 1)Usage
local retval = N_0x9d6dec9791a4e501(ped, speechName, p2, p3)
-- always works, by hash
local retval = Citizen.InvokeNative(0x9D6DEC9791A4E501, ped, speechName, p2, p3, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = N_0x9d6dec9791a4e501(ped, speechName, p2, p3);
// by hash
const retval = Citizen.invokeNative('0x9D6DEC9791A4E501', ped, speechName, p2, p3, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x9D6DEC9791A4E501, ped, speechName, p2, p3);- This native has no known name, so the runtime exposes it only as
N_0x9d6dec9791a4e501(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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