RedM Natives

_0xA2323A2EAE32A290

Hash0xA2323A2EAE32A290
Runtime nameN_0xa2323a2eae32a290
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA2323A2EAE32A290(Ped listeningToPed, Ped ped, const char* listenerName);

Parameters

NameTypeDescription
listeningToPedPed—
pedPed—
listenerNameconst char*—

Returns void

Usage

Lua
N_0xa2323a2eae32a290(listeningToPed, ped, listenerName)

-- always works, by hash
Citizen.InvokeNative(0xA2323A2EAE32A290, listeningToPed, ped, listenerName)
JavaScript and C#
JavaScript
N_0xa2323a2eae32a290(listeningToPed, ped, listenerName);

// by hash
Citizen.invokeNative('0xA2323A2EAE32A290', listeningToPed, ped, listenerName);
C#
Function.Call((Hash)0xA2323A2EAE32A290, listeningToPed, ped, listenerName);
  • This native has no known name, so the runtime exposes it only as N_0xa2323a2eae32a290 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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