RedM Natives

_0xA2B851605748AD0E

Hash0xA2B851605748AD0E
Runtime nameN_0xa2b851605748ad0e
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA2B851605748AD0E();

Returns void

Usage

Lua
N_0xa2b851605748ad0e()

-- always works, by hash
Citizen.InvokeNative(0xA2B851605748AD0E)
JavaScript and C#
JavaScript
N_0xa2b851605748ad0e();

// by hash
Citizen.invokeNative('0xA2B851605748AD0E');
C#
Function.Call((Hash)0xA2B851605748AD0E);
  • This native has no known name, so the runtime exposes it only as N_0xa2b851605748ad0e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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