RedM Natives

_0xA6A3A3F96B8B030E

Hash0xA6A3A3F96B8B030E
Runtime nameN_0xa6a3a3f96b8b030e
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xA6A3A3F96B8B030E();

Returns Any

Usage

Lua
local retval = N_0xa6a3a3f96b8b030e()

-- always works, by hash
local retval = Citizen.InvokeNative(0xA6A3A3F96B8B030E, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xa6a3a3f96b8b030e();

// by hash
const retval = Citizen.invokeNative('0xA6A3A3F96B8B030E', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA6A3A3F96B8B030E);
  • This native has no known name, so the runtime exposes it only as N_0xa6a3a3f96b8b030e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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