RedM Natives

_0xABDB4863D3D72021

Hash0xABDB4863D3D72021
Runtime nameN_0xabdb4863d3d72021
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xABDB4863D3D72021(Entity entity, Any p1, Any p2, float p3, Any p4);

Parameters

NameTypeDescription
entityEntity—
p1Any—
p2Any—
p3float—
p4Any—

Returns void

Usage

Lua
N_0xabdb4863d3d72021(entity, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0xABDB4863D3D72021, entity, p1, p2, p3, p4)
JavaScript and C#
JavaScript
N_0xabdb4863d3d72021(entity, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0xABDB4863D3D72021', entity, p1, p2, p3 + 0.0000001, p4);
C#
Function.Call((Hash)0xABDB4863D3D72021, entity, p1, p2, p3, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xabdb4863d3d72021 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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