RedM Natives

_0xBC07CA8FD710E7FD

_RESET_PED_* hash used is MOONSHINE_BAND used along side 0x018ABE833CA64D2A

Hash0xBC07CA8FD710E7FD
Runtime nameN_0xbc07ca8fd710e7fd
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1232

Signature

void _0xBC07CA8FD710E7FD(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Description

VORPCORE RDR3natives

_RESET_PED_* hash used is MOONSHINE_BAND used along side 0x018ABE833CA64D2A

Usage

Lua
N_0xbc07ca8fd710e7fd(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xBC07CA8FD710E7FD, p0, p1)
JavaScript and C#
JavaScript
N_0xbc07ca8fd710e7fd(p0, p1);

// by hash
Citizen.invokeNative('0xBC07CA8FD710E7FD', p0, p1);
C#
Function.Call((Hash)0xBC07CA8FD710E7FD, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xbc07ca8fd710e7fd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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