RedM Natives

_0xBE28DB99556FF8D9

Checks for MOONSHINE_BAND

Hash0xBE28DB99556FF8D9
Runtime nameN_0xbe28db99556ff8d9
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

Hash _0xBE28DB99556FF8D9(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns Hash

Description

alloc8or RDR3 NativeDB

Checks for MOONSHINE_BAND

VORPCORE RDR3natives

Checks if ped has moonshine_band _GET_PED_*

Usage

Lua
local retval = N_0xbe28db99556ff8d9(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBE28DB99556FF8D9, entity, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xbe28db99556ff8d9(entity);

// by hash
const retval = Citizen.invokeNative('0xBE28DB99556FF8D9', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xBE28DB99556FF8D9, entity);
  • This native has no known name, so the runtime exposes it only as N_0xbe28db99556ff8d9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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