RedM Natives

_0xC369E2234E34A0CA

Hash0xC369E2234E34A0CA
Runtime nameN_0xc369e2234e34a0ca
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xC369E2234E34A0CA(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns Any

Usage

Lua
local retval = N_0xc369e2234e34a0ca(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC369E2234E34A0CA, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xc369e2234e34a0ca(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xC369E2234E34A0CA', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xC369E2234E34A0CA, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xc369e2234e34a0ca (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.