RedM Natives

_0xCBF2BEBB468A34F3

Hash0xCBF2BEBB468A34F3
Runtime nameN_0xcbf2bebb468a34f3
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCBF2BEBB468A34F3(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xcbf2bebb468a34f3(p0)

-- always works, by hash
Citizen.InvokeNative(0xCBF2BEBB468A34F3, p0)
JavaScript and C#
JavaScript
N_0xcbf2bebb468a34f3(p0);

// by hash
Citizen.invokeNative('0xCBF2BEBB468A34F3', p0);
C#
Function.Call((Hash)0xCBF2BEBB468A34F3, p0);
  • This native has no known name, so the runtime exposes it only as N_0xcbf2bebb468a34f3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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