RedM Natives

_0xCFAD2C8CD1054523

Hash0xCFAD2C8CD1054523
Runtime nameN_0xcfad2c8cd1054523
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCFAD2C8CD1054523(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Usage

Lua
N_0xcfad2c8cd1054523(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xCFAD2C8CD1054523, p0, p1, p2, p3)
JavaScript and C#
JavaScript
N_0xcfad2c8cd1054523(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0xCFAD2C8CD1054523', p0, p1, p2, p3);
C#
Function.Call((Hash)0xCFAD2C8CD1054523, p0, p1, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0xcfad2c8cd1054523 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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