RedM Natives

_0xD0730C1FA40348D9

_IS_SCRIPTED_CONVERSATION_*

Hash0xD0730C1FA40348D9
Runtime nameN_0xd0730c1fa40348d9
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xD0730C1FA40348D9(const char* convoRoot);

Parameters

NameTypeDescription
convoRootconst char*—

Returns BOOL

Description

_IS_SCRIPTED_CONVERSATION_*

Usage

Lua
local retval = N_0xd0730c1fa40348d9(convoRoot)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD0730C1FA40348D9, convoRoot, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xd0730c1fa40348d9(convoRoot);

// by hash
const retval = Citizen.invokeNative('0xD0730C1FA40348D9', convoRoot, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD0730C1FA40348D9, convoRoot);
  • This native has no known name, so the runtime exposes it only as N_0xd0730c1fa40348d9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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