RedM Natives

_0xDAD6CD07CAA4F382

Hash0xDAD6CD07CAA4F382
Runtime nameN_0xdad6cd07caa4f382
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xDAD6CD07CAA4F382();

Returns void

Usage

Lua
N_0xdad6cd07caa4f382()

-- always works, by hash
Citizen.InvokeNative(0xDAD6CD07CAA4F382)
JavaScript and C#
JavaScript
N_0xdad6cd07caa4f382();

// by hash
Citizen.invokeNative('0xDAD6CD07CAA4F382');
C#
Function.Call((Hash)0xDAD6CD07CAA4F382);
  • This native has no known name, so the runtime exposes it only as N_0xdad6cd07caa4f382 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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