RedM Natives

_0xDC93F0948F2C28F4

Hash0xDC93F0948F2C28F4
Runtime nameN_0xdc93f0948f2c28f4
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xDC93F0948F2C28F4(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xdc93f0948f2c28f4(p0)

-- always works, by hash
Citizen.InvokeNative(0xDC93F0948F2C28F4, p0)
JavaScript and C#
JavaScript
N_0xdc93f0948f2c28f4(p0);

// by hash
Citizen.invokeNative('0xDC93F0948F2C28F4', p0);
C#
Function.Call((Hash)0xDC93F0948F2C28F4, p0);
  • This native has no known name, so the runtime exposes it only as N_0xdc93f0948f2c28f4 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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