RedM Natives

_0xDF947FE0D551684E

Hash0xDF947FE0D551684E
Runtime nameN_0xdf947fe0d551684e
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xDF947FE0D551684E(Ped ped, const char* p1);

Parameters

NameTypeDescription
pedPed—
p1const char*—

Returns BOOL

Usage

Lua
local retval = N_0xdf947fe0d551684e(ped, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDF947FE0D551684E, ped, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xdf947fe0d551684e(ped, p1);

// by hash
const retval = Citizen.invokeNative('0xDF947FE0D551684E', ped, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDF947FE0D551684E, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0xdf947fe0d551684e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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