RedM Natives

_0xE600F61F54A444A6

Hash0xE600F61F54A444A6
Runtime nameN_0xe600f61f54a444a6
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xE600F61F54A444A6();

Returns Any

Usage

Lua
local retval = N_0xe600f61f54a444a6()

-- always works, by hash
local retval = Citizen.InvokeNative(0xE600F61F54A444A6, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xe600f61f54a444a6();

// by hash
const retval = Citizen.invokeNative('0xE600F61F54A444A6', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE600F61F54A444A6);
  • This native has no known name, so the runtime exposes it only as N_0xe600f61f54a444a6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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