RedM Natives

_0xE7E6CB8B713ED190

Hash0xE7E6CB8B713ED190
Runtime nameN_0xe7e6cb8b713ed190
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE7E6CB8B713ED190();

Returns void

Usage

Lua
N_0xe7e6cb8b713ed190()

-- always works, by hash
Citizen.InvokeNative(0xE7E6CB8B713ED190)
JavaScript and C#
JavaScript
N_0xe7e6cb8b713ed190();

// by hash
Citizen.invokeNative('0xE7E6CB8B713ED190');
C#
Function.Call((Hash)0xE7E6CB8B713ED190);
  • This native has no known name, so the runtime exposes it only as N_0xe7e6cb8b713ed190 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.