RedM Natives

_0xE9694B2D6CB87B06

Hash0xE9694B2D6CB87B06
Runtime nameN_0xe9694b2d6cb87b06
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1232

Signature

void _0xE9694B2D6CB87B06(Entity entity, Any p1);

Parameters

NameTypeDescription
entityEntity—
p1Any—

Returns void

Description

VORPCORE RDR3natives

seems to be a _SET_PED_* that accepts p1 from GET_PED_SONG_INDEX_HOST

Usage

Lua
N_0xe9694b2d6cb87b06(entity, p1)

-- always works, by hash
Citizen.InvokeNative(0xE9694B2D6CB87B06, entity, p1)
JavaScript and C#
JavaScript
N_0xe9694b2d6cb87b06(entity, p1);

// by hash
Citizen.invokeNative('0xE9694B2D6CB87B06', entity, p1);
C#
Function.Call((Hash)0xE9694B2D6CB87B06, entity, p1);
  • This native has no known name, so the runtime exposes it only as N_0xe9694b2d6cb87b06 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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