RedM Natives

_0xEB4D592620B8C209

Hash0xEB4D592620B8C209
Runtime nameN_0xeb4d592620b8c209
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xEB4D592620B8C209(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xeb4d592620b8c209(p0)

-- always works, by hash
Citizen.InvokeNative(0xEB4D592620B8C209, p0)
JavaScript and C#
JavaScript
N_0xeb4d592620b8c209(p0);

// by hash
Citizen.invokeNative('0xEB4D592620B8C209', p0);
C#
Function.Call((Hash)0xEB4D592620B8C209, p0);
  • This native has no known name, so the runtime exposes it only as N_0xeb4d592620b8c209 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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