RedM Natives

_0xF092B6030D6FD49C

Hash0xF092B6030D6FD49C
Runtime nameN_0xf092b6030d6fd49c
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF092B6030D6FD49C(int ropeId, const char* name);

Parameters

NameTypeDescription
ropeIdint—
nameconst char*—

Returns void

Description

Name: ROPE_SETTINGS_DEFAULT

Usage

Lua
N_0xf092b6030d6fd49c(ropeId, name)

-- always works, by hash
Citizen.InvokeNative(0xF092B6030D6FD49C, ropeId, name)
JavaScript and C#
JavaScript
N_0xf092b6030d6fd49c(ropeId, name);

// by hash
Citizen.invokeNative('0xF092B6030D6FD49C', ropeId, name);
C#
Function.Call((Hash)0xF092B6030D6FD49C, ropeId, name);
  • This native has no known name, so the runtime exposes it only as N_0xf092b6030d6fd49c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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