RedM Natives

_0xF0EE69F500952FA5

Hash0xF0EE69F500952FA5
Runtime nameN_0xf0ee69f500952fa5
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xF0EE69F500952FA5(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = N_0xf0ee69f500952fa5(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF0EE69F500952FA5, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xf0ee69f500952fa5(p0);

// by hash
const retval = Citizen.invokeNative('0xF0EE69F500952FA5', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xF0EE69F500952FA5, p0);
  • This native has no known name, so the runtime exposes it only as N_0xf0ee69f500952fa5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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