RedM Natives

_0xF232C2C546AC16D0

Hash0xF232C2C546AC16D0
Runtime nameN_0xf232c2c546ac16d0
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF232C2C546AC16D0(const char* p0);

Parameters

NameTypeDescription
p0const char*—

Returns void

Usage

Lua
N_0xf232c2c546ac16d0(p0)

-- always works, by hash
Citizen.InvokeNative(0xF232C2C546AC16D0, p0)
JavaScript and C#
JavaScript
N_0xf232c2c546ac16d0(p0);

// by hash
Citizen.invokeNative('0xF232C2C546AC16D0', p0);
C#
Function.Call((Hash)0xF232C2C546AC16D0, p0);
  • This native has no known name, so the runtime exposes it only as N_0xf232c2c546ac16d0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.