RedM Natives

_0xF64034D533CE8AAC

Hash0xF64034D533CE8AAC
Runtime nameN_0xf64034d533ce8aac
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF64034D533CE8AAC(Any p0, Any p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—

Returns void

Usage

Lua
N_0xf64034d533ce8aac(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xF64034D533CE8AAC, p0, p1, p2)
JavaScript and C#
JavaScript
N_0xf64034d533ce8aac(p0, p1, p2);

// by hash
Citizen.invokeNative('0xF64034D533CE8AAC', p0, p1, p2);
C#
Function.Call((Hash)0xF64034D533CE8AAC, p0, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0xf64034d533ce8aac (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.