ADD_ENTITY_TO_AUDIO_MIX_GROUP
Hash
0x153973AB99FE8980Runtime name
AddEntityToAudioMixGroupNamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x153973AB99FE8980Signature
void ADD_ENTITY_TO_AUDIO_MIX_GROUP(Entity entity, const char* groupName, float p2);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
groupName | const char* | — |
p2 | float | — |
Returns void
Usage
AddEntityToAudioMixGroup(entity, groupName, p2)
-- always works, by hash
Citizen.InvokeNative(0x153973AB99FE8980, entity, groupName, p2)JavaScript and C#
AddEntityToAudioMixGroup(entity, groupName, p2);
// by hash
Citizen.invokeNative('0x153973AB99FE8980', entity, groupName, p2 + 0.0000001);Function.Call((Hash)0x153973AB99FE8980, entity, groupName, p2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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