RedM Natives

ADD_ENTITY_TO_AUDIO_MIX_GROUP

Hash0x153973AB99FE8980
Runtime nameAddEntityToAudioMixGroup
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x153973AB99FE8980

Signature

void ADD_ENTITY_TO_AUDIO_MIX_GROUP(Entity entity, const char* groupName, float p2);

Parameters

NameTypeDescription
entityEntity—
groupNameconst char*—
p2float—

Returns void

Usage

Lua
AddEntityToAudioMixGroup(entity, groupName, p2)

-- always works, by hash
Citizen.InvokeNative(0x153973AB99FE8980, entity, groupName, p2)
JavaScript and C#
JavaScript
AddEntityToAudioMixGroup(entity, groupName, p2);

// by hash
Citizen.invokeNative('0x153973AB99FE8980', entity, groupName, p2 + 0.0000001);
C#
Function.Call((Hash)0x153973AB99FE8980, entity, groupName, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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