RedM Natives

AUDIO_TRIGGER_EXPLOSION

Hash0x374F0E716BFCDE82
Runtime nameAudioTriggerExplosion
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207

Signature

void AUDIO_TRIGGER_EXPLOSION(const char* name, float x, float y, float z);

Parameters

NameTypeDescription
nameconst char*—
xfloat—
yfloat—
zfloat—

Returns void

Usage

Lua
AudioTriggerExplosion(name, x, y, z)

-- always works, by hash
Citizen.InvokeNative(0x374F0E716BFCDE82, name, x, y, z)
JavaScript and C#
JavaScript
AudioTriggerExplosion(name, x, y, z);

// by hash
Citizen.invokeNative('0x374F0E716BFCDE82', name, x + 0.0000001, y + 0.0000001, z + 0.0000001);
C#
Function.Call((Hash)0x374F0E716BFCDE82, name, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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