CREATE_NEW_SCRIPTED_CONVERSATION
Hash
0xD2C91A0B572AAE56Runtime name
CreateNewScriptedConversationNamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xD2C91A0B572AAE56Signature
BOOL CREATE_NEW_SCRIPTED_CONVERSATION(const char* convoRoot);Parameters
| Name | Type | Description |
|---|---|---|
convoRoot | const char* | — |
Returns BOOL
Usage
local retval = CreateNewScriptedConversation(convoRoot)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD2C91A0B572AAE56, convoRoot, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = CreateNewScriptedConversation(convoRoot);
// by hash
const retval = Citizen.invokeNative('0xD2C91A0B572AAE56', convoRoot, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xD2C91A0B572AAE56, convoRoot);Sources
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