RedM Natives

CREATE_NEW_SCRIPTED_CONVERSATION

Hash0xD2C91A0B572AAE56
Runtime nameCreateNewScriptedConversation
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD2C91A0B572AAE56

Signature

BOOL CREATE_NEW_SCRIPTED_CONVERSATION(const char* convoRoot);

Parameters

NameTypeDescription
convoRootconst char*—

Returns BOOL

Usage

Lua
local retval = CreateNewScriptedConversation(convoRoot)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD2C91A0B572AAE56, convoRoot, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = CreateNewScriptedConversation(convoRoot);

// by hash
const retval = Citizen.invokeNative('0xD2C91A0B572AAE56', convoRoot, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD2C91A0B572AAE56, convoRoot);

Sources

alloc8or RDR3 NativeDB

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