IS_AUDIO_SCENE_ACTIVE
Hash
0xB65B60556E2A9225Runtime name
IsAudioSceneActiveNamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xB65B60556E2A9225Signature
BOOL IS_AUDIO_SCENE_ACTIVE(const char* scene);Parameters
| Name | Type | Description |
|---|---|---|
scene | const char* | — |
Returns BOOL
Usage
local retval = IsAudioSceneActive(scene)
-- always works, by hash
local retval = Citizen.InvokeNative(0xB65B60556E2A9225, scene, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsAudioSceneActive(scene);
// by hash
const retval = Citizen.invokeNative('0xB65B60556E2A9225', scene, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xB65B60556E2A9225, scene);Sources
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