RedM Natives

IS_SCRIPTED_CONVERSATION_LOADED

Hash0xDF0D54BE7A776737
Runtime nameIsScriptedConversationLoaded
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xDF0D54BE7A776737

Signature

BOOL IS_SCRIPTED_CONVERSATION_LOADED(const char* convoRoot);

Parameters

NameTypeDescription
convoRootconst char*—

Returns BOOL

Usage

Lua
local retval = IsScriptedConversationLoaded(convoRoot)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDF0D54BE7A776737, convoRoot, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsScriptedConversationLoaded(convoRoot);

// by hash
const retval = Citizen.invokeNative('0xDF0D54BE7A776737', convoRoot, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDF0D54BE7A776737, convoRoot);

Sources

alloc8or RDR3 NativeDB

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