IS_SCRIPTED_CONVERSATION_LOADED
Hash
0xDF0D54BE7A776737Runtime name
IsScriptedConversationLoadedNamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xDF0D54BE7A776737Signature
BOOL IS_SCRIPTED_CONVERSATION_LOADED(const char* convoRoot);Parameters
| Name | Type | Description |
|---|---|---|
convoRoot | const char* | — |
Returns BOOL
Usage
local retval = IsScriptedConversationLoaded(convoRoot)
-- always works, by hash
local retval = Citizen.InvokeNative(0xDF0D54BE7A776737, convoRoot, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsScriptedConversationLoaded(convoRoot);
// by hash
const retval = Citizen.invokeNative('0xDF0D54BE7A776737', convoRoot, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xDF0D54BE7A776737, convoRoot);Sources
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