RedM Natives

IS_SCRIPTED_CONVERSATION_PLAYING

Hash0x1ECC76792F661CF5
Runtime nameIsScriptedConversationPlaying
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_SCRIPTED_CONVERSATION_PLAYING(const char* p0);

Parameters

NameTypeDescription
p0const char*—

Returns BOOL

Usage

Lua
local retval = IsScriptedConversationPlaying(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1ECC76792F661CF5, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsScriptedConversationPlaying(p0);

// by hash
const retval = Citizen.invokeNative('0x1ECC76792F661CF5', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1ECC76792F661CF5, p0);

Sources

alloc8or RDR3 NativeDB

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