RedM Natives

IS_SCRIPTED_SPEECH_PLAYING

Hash0xCC9AA18DCC7084F4
Runtime nameIsScriptedSpeechPlaying
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xCC9AA18DCC7084F4

Signature

BOOL IS_SCRIPTED_SPEECH_PLAYING(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns BOOL

Usage

Lua
local retval = IsScriptedSpeechPlaying(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCC9AA18DCC7084F4, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsScriptedSpeechPlaying(p0);

// by hash
const retval = Citizen.invokeNative('0xCC9AA18DCC7084F4', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xCC9AA18DCC7084F4, p0);

Sources

alloc8or RDR3 NativeDB

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