PLAY_SOUND
Hash
0x7FF4944CC209192DRuntime name
PlaySoundNamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x7FF4944CC209192DSignature
void PLAY_SOUND(const char* audioName, const char* audioRef, BOOL p2, Any p3, BOOL p4, Any p5);Parameters
| Name | Type | Description |
|---|---|---|
audioName | const char* | — |
audioRef | const char* | — |
p2 | BOOL | — |
p3 | Any | — |
p4 | BOOL | — |
p5 | Any | — |
Returns void
Usage
PlaySound(audioName, audioRef, p2, p3, p4, p5)
-- always works, by hash
Citizen.InvokeNative(0x7FF4944CC209192D, audioName, audioRef, p2, p3, p4, p5)JavaScript and C#
PlaySound(audioName, audioRef, p2, p3, p4, p5);
// by hash
Citizen.invokeNative('0x7FF4944CC209192D', audioName, audioRef, p2, p3, p4, p5);Function.Call((Hash)0x7FF4944CC209192D, audioName, audioRef, p2, p3, p4, p5);Sources
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