RedM Natives

PLAY_SOUND_FRONTEND

Hash0x67C540AA08E4A6F5
Runtime namePlaySoundFrontend
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x67C540AA08E4A6F5

Signature

void PLAY_SOUND_FRONTEND(const char* audioName, const char* audioRef, BOOL p2, Any p3);

Parameters

NameTypeDescription
audioNameconst char*—
audioRefconst char*—
p2BOOL—
p3Any—

Returns void

Description

alloc8or RDR3 NativeDB

https://github.com/femga/rdr3_discoveries/tree/master/audio/frontend_soundsets

VORPCORE RDR3natives

see a list of frontend sounds here: https://github.com/femga/rdr3_discoveries/tree/master/audio/frontend_soundsets

Usage

Lua
PlaySoundFrontend(audioName, audioRef, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x67C540AA08E4A6F5, audioName, audioRef, p2, p3)
JavaScript and C#
JavaScript
PlaySoundFrontend(audioName, audioRef, p2, p3);

// by hash
Citizen.invokeNative('0x67C540AA08E4A6F5', audioName, audioRef, p2, p3);
C#
Function.Call((Hash)0x67C540AA08E4A6F5, audioName, audioRef, p2, p3);

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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