PLAY_SOUND_FRONTEND
Hash
0x67C540AA08E4A6F5Runtime name
PlaySoundFrontendNamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x67C540AA08E4A6F5Signature
void PLAY_SOUND_FRONTEND(const char* audioName, const char* audioRef, BOOL p2, Any p3);Parameters
| Name | Type | Description |
|---|---|---|
audioName | const char* | — |
audioRef | const char* | — |
p2 | BOOL | — |
p3 | Any | — |
Returns void
Description
https://github.com/femga/rdr3_discoveries/tree/master/audio/frontend_soundsets
see a list of frontend sounds here: https://github.com/femga/rdr3_discoveries/tree/master/audio/frontend_soundsets
Usage
PlaySoundFrontend(audioName, audioRef, p2, p3)
-- always works, by hash
Citizen.InvokeNative(0x67C540AA08E4A6F5, audioName, audioRef, p2, p3)JavaScript and C#
PlaySoundFrontend(audioName, audioRef, p2, p3);
// by hash
Citizen.invokeNative('0x67C540AA08E4A6F5', audioName, audioRef, p2, p3);Function.Call((Hash)0x67C540AA08E4A6F5, audioName, audioRef, p2, p3);Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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